Captains log, Star date 569694: I have followed the next two tutorials to the letter in order to transform my flat mesh of a face into a 3D image by adjusting each individual vertex in both front and left view ports.
After this I added the symmetry modifier to make the other side of the face, Then I added a turbosmooth modifier to smooth the mesh out. To finish this stage off I spent some time adjusting the vertices to better match the contours of my face
Below Is the mesh that I have finished up with, allowing me to proceed to the next stage in head modeling.
Thursday, 9 October 2008
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