Captains log, Star date 569697: I have finished the ear after much screaming, shouting and throwing-my-laptop-out-of-the-window-ing...oh and a LOT of vertex tweeking. I did this using the same principal that I employed for the face itself by drawing the rectangles and then attaching them and welding them. Then using the front and left view port I lined up the vertex to create the 3D version of my ear. Then I extruded the edges backwards to get the rear of the ear.
The hard part was reducing the polys in the ear so that when I attached it to the head I wasn't left with any polygons. The guy on the tutorial could only go so far and admitted to having a few triangles hidden behind the ear (triangles need to be avoided to ensure a smooth mesh), but I persevered and managed to make an entire head without a single triangle! (Paul=1, Tutorial guy=0!)
I am quite pleased with my head so far except for the cheek which still need a bit of work. The next step for me is texturing my face. Below are a few shots of my head so far:
Monday, 20 October 2008
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1 comment:
Great work - and well done beating the tutorial guy : )
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