Tuesday, 21 October 2008

wk 5: Face glorious face!

Captains log, Star date 569698: I have finished modeling hurrah! Now it is just a simple tedious case of texturing! This involved the modifier Unwrap UVW and then making sure none of the verteces were overlapping and were space out evenly to ensure a smooth well spaced map.

Once all the checkered boxes we're even-ish I could do the same for the ear. This was because the ear is such a complex object that it needs more space to flatten out.

After this I moved across into Photoshop, and using the photos that have served as my reference plates before I made a flat picture of my face that I could wrap around my mesh in 3Ds max. Luckily both programs are powerful enough to allow for instant updating once saved so fine adjustments can be made and the results could be viewed in 3D instantly.

Below are screen dumps of my progress listed chronologically!



Above is a checkered map displaying how even the material with stretch across the face.
Below is the Unwrap UWV mapping screen which I used to alter the grids for my face.



Above is my face in the middle of the texturing process.
Below are exported maps from 3Ds max.




Above is what my face looks like in Photoshop.


So far so good! Just an ear to map now.

1 comment:

Anonymous said...

It's looking pretty good.
The map looks really well applied.