Captains log, Star date 569704: I have successfully managed to line up the soundtracks which I cut down to be in time with the animation from 3D max. I managed this using 3Dsmax for the modelling, Flash for the keyframing and finding the beats and finally premier pro for the mixdown of test versions. The rendering time is already very long and that is without lots of characters jumping around throwing props! so I foresee some problems in the near distant future, so we will have to set aside extra time to allow for the lengthy rendering process.
Although having said that each room/scene lasts for about 11 seconds which will work out to be too long anyway so they will inevitably need cutting down some more anyway.
Matt has done well modelling his characters with varying clothes and he was going to add the head this week (week 8) but it would seem that to animate all of them will take a very long time, and now that I have finished modelling and lighting the room I will probably help with that character animation as I have some unfinished business with the biped bone structure! (see www.genericsoftwaretwo.blogspot.com/ week nine's post). I am going to try and compress-the-monkeys out of my .avi files to see if I can get them below 100mg so that I can upload them in my next post.
Amy and Keeley will are continuing to completely model all of the props and texture them so they do not stand out with the rest of the textured scenes.
Monday, 17 November 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment