Monday, 1 December 2008

wk 11: Let there be life...ish!

Captains log, Star date 569710: From mere dirt/a box I have created life! Matt had modelled the body so I then went about making the head whilst Matt designed, styled and made some wigs to go ontop.

First using the humble box I added a Spherify modifier to transform it into a sphere.


After that I go the basic shape of a face in the side view, then I deleted one half of the face and added a symmetry modifier to save me some work as it duplicates for the other half of my head. Then by adjusting the vertex and adding a couple of extra edges in I fashioned a head as shown.



Then I extruded the eyes in to allow for eyeballs.



After creating spheres for eyes and ticking the NURMS dialogue I am left with an evil possessed alien!



Then in Photoshop I created the eye map by rendering some fibres an using polar co-ordinates to make it circular. Then I added a black circle and blurred it for the finishing touches.



Using a UVW Map I changed the dimensions of eye map so that it fitted around the eye correctly. Also I added a gloss on the material to give it a wet shine. The problem so far was that I was trying to hard to make the head look real. So I stopped and analysed some cartoon characters and altered the nose and made the eyes big to give a more cartoony look to the head, which looks a lot better than my previous alien!



I quite liked this! Simply by changing the self-illumination!



I then added my cartoon material which left some eery effects! This was clearly too bright, so I reduced the self-illumination a bit to include a touch of shading just to give the head some depth.



This is the result which I think looks a lot better thanks to the shadows round the cheek and eyes.



After 3 hours I had fully modelled a head, which to me seemed a lot easier than 6 weeks modelling a head?!? Below is one prototype character with one of Matt's wigs added on top.

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