First using the humble box I added a Spherify modifier to transform it into a sphere.

After that I go the basic shape of a face in the side view, then I deleted one half of the face and added a symmetry modifier to save me some work as it duplicates for the other half of my head. Then by adjusting the vertex and adding a couple of extra edges in I fashioned a head as shown.

Then I extruded the eyes in to allow for eyeballs.

After creating spheres for eyes and ticking the NURMS dialogue I am left with an evil possessed alien!

Then in Photoshop I created the eye map by rendering some fibres an using polar co-ordinates to make it circular. Then I added a black circle and blurred it for the finishing touches.

Using a UVW Map I changed the dimensions of eye map so that it fitted around the eye correctly. Also I added a gloss on the material to give it a wet shine. The problem so far was that I was trying to hard to make the head look real. So I stopped and analysed some cartoon characters and altered the nose and made the eyes big to give a more cartoony look to the head, which looks a lot better than my previous alien!

I quite liked this! Simply by changing the self-illumination!

I then added my cartoon material which left some eery effects! This was clearly too bright, so I reduced the self-illumination a bit to include a touch of shading just to give the head some depth.

This is the result which I think looks a lot better thanks to the shadows round the cheek and eyes.

After 3 hours I had fully modelled a head, which to me seemed a lot easier than 6 weeks modelling a head?!? Below is one prototype character with one of Matt's wigs added on top.

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